TACs are great for their versatility. Wings with this mission target enemy ships, both inside and outside of naval battles. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. It may not display this or other websites correctly. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Medium tanks typically offer the best of both worlds. No, they're worthless. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. Wings with this mission will participate in land combat throughout the strategic region. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Deals damage to enemy divisions on the ground. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. the infantry category). If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. You need a strategic bomber station within range of the target province . As mines are laid, some mines will graphically become visible on the map. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Divisional anti-air (AA) weapons reduce the damage from CAS. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? It can be useful if your competing with the AI for war score as bombing gives a lot of it. All rights reserved. Als. You are using an out of date browser. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. Reply. Design tip: maximize soft attack and breakthrough. Air wings can be assigned to various missions. The automatically stop pilot exercises when fully trained icon will show when properly enabled. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Enabling pilot exercises will disable all other missions. Air wings can be assigned to various missions. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). Very important when pushing into an area where supply hubs are far apart. I've been told that you should use either CAS or Strats. I love tac bombers. Once a new air wing is created, it will take several days for the planes to arrive at the air base. Overwhelming firepower (Overwhelming Firepower). This page was last edited on 21 February 2023, at 12:35. Strategic bomber: Destroys enemy buildings, e.g. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. could you retest it in the arctic? Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. Join. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. The attacking planes deal attacks against a randomly selected enemy division. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. Use strategic bombers to bomb enemy buildings, including air bases. Also, is producing lots of naval bombers and putting them on naval strike . However, different models of plane within the same type (e.g. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. An air wing may be created only if there are sufficient planes and service manpower available. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. A regiment (vertical column) can only hold batallions of its type (e.g. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. When attacking ships, the probability is [13]. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Do you like to use Strat bombers, . https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. That's actually what the US and Britain did prior to D-Day. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. Is it worth building strategic bombers? This means it's mostly in the realm of Majors or huge minors like China or Raj. Information, Frequently Asked You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. 1 reply 0 retweets 3 likes. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . They're generally pretty useless. Damage will reduce the capacity the base can hold until repaired. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Tanks have a high supply usage, logistics company reduces their supply usage significantly. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). A port strike mission is an air attack against enemy ships located in a naval base. Up to -35% defense/breakthrough to enemy divisions. They are still devastating in multiplayer once you get enough of them. Too little offensive power is bad, but too low Org/HP is also bad. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. CAS provide an attack bonus which boosts the stats of friendly units in the combat. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. Wings of 500 bomb the shit out of any zone. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Air wings are a group of planes forming an air unit attached to an air base. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Their lower agility however means that they will struggle against regular fighters. It is possible to have a 1940 plane at the start of 1939! That will allow them to redeploy wings with up to 200 planes to be located within the region. They remain banned on most competitive matches. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Please see the. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Jump to navigation Jump to . Single player no, multi yes. Given enough air support, even basic infantry can push through enemy lines. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. Their first unique selling point is their range, which is much higher than CAS aircraft. Scout planes can only contribute up to 20-30% of intel in a given area. The recon company provides simpler benefits: speed and reconnaissance. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Strategic bombing. Only worth it if you already have air superiority and sufficient CAS. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. Besides them being required for nukes, they're okay in masses, especially in the late game. The details pane of that window provides numbers across a long time frame. Only start building tanks when you have achieved full air superiority! I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. This item has been removed from the community because it violates Steam Community & Content Guidelines. I didn't know they targeted Airbases first. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. r/hoi4. Press F1 to switch to it if you're using another view. New comments cannot be posted and votes cannot be cast. When 1.4 comes out I believe tomorrow this will supposedly be fixed. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Pilot exercises. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. What is better: large or small divisions? This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Air superiority is provided by planes actively performing their mission and depends on their type as well. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Destroys enemy trains and supply trucks. Or if you just love roleplaying with night bombings then yes!!! The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). 28% comes from the spy network (2 agents in Italy). Well, the main problem isn't that they're bad at what they do, but that you rarely need them. If you spot a mistake then you are welcome to fix it. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. 1936 fighters and 1940 fighters) may be mixed in the same air wing. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. Cripple that economy. there is no (functional) mechanic in game for escorts/escort efficiency. To design a template, you will first need. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. Wings can be split or multiple wings of the same type merged into one in the air base view. They may get targeted by naval anti-air. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). The biggest drawback of strategics are that conquered land takes ages to rebuild. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. In this section, well list the most-used types. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Same goes for AA. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. You need to sign in or create an account to do that. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Btw the current war score from strat bombing is completely broken and overpowered. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. meanwhile if you just take the right side you're only getting a 30% bonus. This is a community maintained wiki. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. Permanent link; Page information; Ad Space Strategic bomber. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. In addition, combat width, reliability and support companies are discussed in detail. These apply on the small airframe, since the small airframe is used as CAS. But this is one of the primary uses of strategic bombers. (this information is out of date the By Blood Alone DLC completely changed air technology). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. This needs to be verified). Since intel is are not that good, don't bother building them.
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