Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. Full Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. that is pure and simple, OVERPOWERED! Despite the nerf to scaling, a fundamental problem remains. The fact that people stay away from impact weapons if they can is a great example. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Explain why my friend said not to get the Cernos bow cause it impact damage. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. (Half the damage of Puncture). WARFRAME Wiki is a FANDOM Games Community. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Void damage is reserved for Operator Amps and the Xaku Warframe. Im sorry for the long post, im just trying to reply to everyone without double posting . these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Only disadvantage of this melee is low impact and puncture damage. 14,973 Out of every elemental damage type, Blast is arguably the worst. what point does it become 0?, like what level? Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. The game features a fantasy open-world environment and action-based combat system. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. 2020 Digital Extremes Ltd. All rights reserved. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. You can't use it against Infested or mechanical enemies. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Type Heat is considered by many as the best simple element in Warframe. All rights reserved. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Icon Sawtooth Clip: +90% Slash, +90% Status Duration A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Anything with more than 50% of its IPS damage as Slash should split bodies. Can be combined with Crash Course to provide a 150% increase to Impact damage. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. New player here. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Max Rank Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. This chance is doubled when the weapon's fire rate is below 2.5. Am I right or do I have it completely wrong? If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. A +10% impact would do an additional 10 impact. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Why is bleed important? The go-to source for comic and superhero movie fans. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Browse our network 9 they have changed the way armour scaling works, so slash is not as important as it used to be years ago. If you had to choose one stat, which would it be? Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. everyone wants OP builds that pretty much trivialize the entire game. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Scaling armorbreaks the balance between damage types. Learn everything about Warframe's Ash. 6 . Damage = impact + puncture + slash + elemental Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. Slash only shows its mettle when armor levels get high. Now. . Premium Powerups Explore Gaming. Viral/Bleed remains as the best answer to armor besides Warframe abilities. (1.3*3.7=4.81 vs. 4.6). Yes I know that, but does it matter? Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Viral is the result of combining Toxin and Cold. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. You need to be a member in order to leave a comment. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. This mod does not have a description in the Polish Warframe Client. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. A mod for +10% puncture would do absolutely nothing. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Faction mods are worthwhile for consideration if you have multiple elementals and such already. 1XIV. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Piercing Hit: +90% Puncture, +0.9 Punch-through 5. . sooner or later, Slash will be nerffed againor become useless against enemies. 2,000 Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. It's tough to top Viral in the current meta. each stack has individual duration. Each weapon now also gives three different types of damage: impact, puncture and slash. Found the internet! Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. Puncture: Puncture Damage is one of the three physical damage types. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. That is very important. Rupture Caps at 75% armor reduction at x10 stacks. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. It only works on organics due to the weapon's nature. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Sign up for a new account in our community. Classic and satisfying dish with garlic, lemon, and rosemary. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. We don't need complicated mods. Obtained From: Sister Liches. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Next: Warframe: A Complete Beginner's Guide. Impact - The staggering physical damage type. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. At low levels, IPS fine. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. Impact: Impact Damage is one of the three physical damage types. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Slash tiberon Grants a high burst of damage on certain enemies. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. you wont be sitting for so long hitting the same target. Each of these will have an elemental status tied to them. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . At 6000 ferrite armor, 100 Corrosive deals 29 damage. same with reload/fire rate mods. Can be obtained from transmututation Applying additional status effects will refresh the duration. You rarely see Radiation used in high-level content except for status primers and niche builds. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. WarFrame PvE MMO-Lite . Single Element: +25% IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. My proposed impact and puncture rework keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. you wont be sitting for so long hitting the same target. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Sign up for a new account in our community. It's a design problem when Bleed tics deal more damage than Puncture damage. That was what I was looking for. but all three increase Elemental Damage, so i guess. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? thehotsung8701A,April 12, 2015. I think the specific faction damage is applied like Serration but only if the target is of that faction. Unique Feature: A two-handed Nikana with extended block angle. ((100 + 50) * 10 / 100 = 15). And as of right now it would seem that other procs are better than other. Create an account to follow your favorite communities and start taking part in conversations. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. That's because Corrosive has a +75% against Ferrite. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Stacks multiplicatively with other armor reduction effects. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Exact explanations of how each damage type works can be found below. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Toxin is also a solid choice for fighting unarmored Grineer. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Learn everything about the powerful Epitaph. Search within r/Warframe. You lost people the second you said Slash does not bypass armor. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Melee units are unaffected by Blast's status effect. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Vendor Sources with negative impact riven, you can make whipclaw to be slash-puncture only. For safety, rockets arm after traveling a safe distance. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. I am not quite sure about Serration. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Option 2: Secondary stat increaseonthe IPS mods. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. (It's weaker than pure Viral before you even pair it with Slash.). As above, you dont generally want to use them. Including stuff like enemies that are affected by this or that, etc. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). When you use a puncture weapon against an armoured target you do more damage and vice versa. P.S. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. Edit Preferences Like my question is are one type of stat more values than other? 5 In general, Viral is the strongest damage type. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. 1. Credits Required To Max They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Increases effectiveness against enemies with Shields, especially Corpus units. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter.
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